
Projects04 of 06
Ghost of Tsushima
Sucker Punch's open-world samurai epic, set during the 1274 Mongol invasion of Tsushima.
- Role
- Content Designer
- Studio
- Sucker Punch Productions
- Year
- 2020
- Platforms
- PlayStation 4

My pitch
The horse's death
In Honor and Ash, Jin breaks out of prison and his horse dies in the escape. Pitching the horse's death was my idea.
Read my roleGhost of Tsushima is an open-world action-adventure game from Sucker Punch Productions, released on PlayStation 4 on July 17, 2020. It’s set during the first Mongol invasion of Japan in 1274. Players follow Jin Sakai, a samurai who survives the invasion of Tsushima and gradually sets aside his code of honor to become “the Ghost” and drive the invaders from his home.
My role
Pitching the horse’s death
In Honor and Ash, Jin breaks out of prison and his horse dies in the escape. Pitching the horse’s death was my idea.
Golden Path missions
- Honor and Ash: the prison break where your horse dies.
- The Broken Blacksmith: the mission where you rescue Taka.
Side quests and open world
- Sensei Ishikawa’s tales: I handled the back half of the Ishikawa quest chain.
- Open-world content: I built a lot of the game’s open-world content, including bronze missions, the smaller, more digestible missions.
Challenges
TODO: A hard design problem from one of your missions and how you solved it.
Results
TODO: Add any results you’d like to highlight.
Video
Trailer
Praise
The supporting cast — and their personal questlines — are a true treat…
Sucker Punch has crafted one of the most memorable open world games of this generation…
Ghost of Tsushima is a joy to play and a joy to behold.
Gallery
Screens
06 images
Stone markers beneath a red maple at sunset. Ghost of Tsushima Director's Cut key art: Jin Sakai. Jin fights a Mongol warrior in the snow. A straw-cloaked samurai looks over the coast as smoke rises. A standoff in a ruined village. Two samurai in a misty forest.
